English - Social Center
Sessions
Open a session to explore its learning objectives and the games connected to it.
Colours
Hear a colour and react to it at speed: point at it, grab it or run to it, then name it. Played out in The ball, Touch the cones and Parcour.
Numbers
React to a called number: grab that many cones, form a group that size, or run to that marker — then say the number back. Played out in The ball, Touch the cones and Parcour.
Numbers
React to a called number: grab that many cones, form a group that size, or run to that marker — then say the number back. Less prompting than the first pass: the group is expected to answer at game speed. Played out in Touch the cones, Parcour and Forming groups.
Verbs
Turn a spoken verb into movement within a second — and give the instruction as well as follow it. Played out in Touch the cones, Parcour and Simon Says.
Directions
Steer a partner across the space using words only — and follow the directions given to you. Played out in Infinity relay, Cone directions and Blind Guide.
Fencing
Run a controlled bout in English: take the guard on the call, announce touches and count the points. Played out in Fencing and Prison Ball.
Self introduction
Introduce yourself to a new partner every round, then present someone else to the group. Played out in The ball, Small talk and Intro tag.
Hobbies
Mime a hobby for the group to guess, and pick a side in this-or-that rounds by saying why. Played out in The ball, Charades and This or that.
Hobbies and sports
Mime a hobby for the group to guess, and pick a side in this-or-that rounds by saying why. Less prompting than the first pass: the group is expected to answer at game speed. Played out in Charades, Corners (this or that) and Steal the place.
Revision
Bring back earlier vocabulary when it comes up unannounced, and produce it without a prompt. Played out in The colour witch, Blind Guide and Actions.
Animals
Move and sound like the animal that is called, and name the animal the others are imitating. Played out in Charades, Imitating animals and Animal hunting game.
Football
Keep the calls in English while you play, then report the score and who scored. Played out in Parcour and Football.
Body parts
Put a hand on the body part that is called, at speed, and take a turn calling parts out for the others. Played out in “Tomato, Tomato Ketchup”, “Carrying objects” and “Responsable tag”.
Food
Fetch, shop for and swap items by name, and say what you like or dislike about them. Played out in This or that, Corners (this or that) and Supermarket relay.
Alphabet
Hear a letter and find, form or run to it; spell short words aloud while moving. Played out in The ball, Memory and Hang man.
Weather
Switch movement on every weather call, then describe today's weather in a full sentence. Played out in “Parcour”, “Sunny, cloudy, snowy, windy, rainy” and “Hot and Cold”.
Geography
Place yourself on an imaginary map and say where you — and the others — come from. Played out in Memory and Stereotype.
Family
Build a family group physically, then introduce each member of it out loud. Played out in Parcour, Collect the families (Happy families) and Build family constellation.
Track and field
Start, measure and compare attempts in English, and announce your own result. Played out in “Track and field”.
School subjects
Sort yourself by subject preference and say a piece of your timetable out loud. Played out in This or that, Bingo and Find your long lost twin.
Revision
Bring back earlier vocabulary when it comes up unannounced, and produce it without a prompt. Played out in Introducing the topic, Revision of the previous week and Favourite game.
Questions
Ask before you act: get what you need from a teammate in English, then use their answer to play the round. Played out in The ball, What time is it Mr. wolf? and Who is scared of me?.
Questions and means of transport
Ask before you act: get what you need from a teammate in English, then use their answer to play the round. Less prompting than the first pass: the group is expected to answer at game speed. Played out in Parcour, What is the noice? and Collective tag.
Questions and full sentences
Ask before you act: get what you need from a teammate in English, then use their answer to play the round. Less prompting than the first pass: the group is expected to answer at game speed. Played out in Parcour, Groups of words and Story telling.
Emotions
Show a feeling with face and body for the others to name, and say how you feel after a round. Played out in Parcour, Charades and Match colour with emotion.
Revision
Bring back earlier vocabulary when it comes up unannounced, and produce it without a prompt. Played out in Story telling.
Full sentences and school subjects
Sort yourself by subject preference and say a piece of your timetable out loud. Less prompting than the first pass: the group is expected to answer at game speed. Played out in This or that and Broken telephone.
Dodgeball or prisonball
Run the game in English: call for the ball, announce hits, and settle who is in or out. Played out in Prison Ball and Killerball/Dodgeball.
Storytelling
Add your line to a group story on the spot, one word or one sentence at a time. Played out in Story telling and One word story.
Final revision
Bring back earlier vocabulary when it comes up unannounced, and produce it without a prompt. Played out in Introducing the topic, Revision of the previous week and Favourite game.
Nature
Find or touch the natural thing that is called, then describe what you picked up. Played out in Touch the flashcard and 1…2….3 soleil with Nature.